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OMNISPHERE 2.8

                             Introducing Omnisphere 2.8

BUY OMNISPHERE 2.8

A tool with amazing strength and flexibility. World-class musicians depend on Omnisphere as a primary source of musical inspiration. This multi-award-winning software combines several synthesis techniques into one incredible-sounding instrument that will inspire endless experimentation.

USD 99.99

Sound Design: Omnisphere is known for its extensive sound library, which includes a diverse collection of presets covering various genres and styles. Users often use Omnisphere for sound design, creating unique and atmospheric sounds for their music.

Synthesis Techniques: Omnisphere incorporates various synthesis techniques, including wavetable synthesis, granular synthesis, sample-based synthesis, and more. This versatility allows producers to explore and create a wide range of sounds.

Live Performance: Many musicians and performers use Omnisphere in a live setting. Its intuitive interface and the ability to switch between presets seamlessly make it a valuable tool for live performances.

Top Specialists all around the world depend on Omnisphere as a fundamental wellspring of sonic motivation. This grant winning programming brings various kinds of blend together into one astonishing sounding instrument that will ignite a long period of investigation.

Omnisphere employs a powerful synthesis engine that integrates multiple synthesis techniques, including wavetable synthesis, granular synthesis, virtual analog synthesis, and sample-based synthesis.

Omnisphere 2.8 - Factory Presets Sounds

Synthesis Engine:

Omnisphere employs a powerful synthesis engine that integrates multiple synthesis techniques, including wavetable synthesis, granular synthesis, virtual analog synthesis, and sample-based synthesis.

Sound Library:

One of Omnisphere’s standout features is its vast sound library. It contains a diverse and expansive collection of presets, ranging from traditional instruments to experimental and cinematic sounds. The library is regularly updated with new content.

Wavetable Synthesis:

Omnisphere allows users to manipulate wavetables to create evolving and dynamic sounds. Wavetable synthesis enables the morphing and shaping of waveforms for intricate and expressive sound design.

Granular Synthesis:

Granular synthesis is another key aspect of Omnisphere, enabling users to manipulate tiny grains of a sound to create unique textures and atmospheric effects.

Spectrasonics STEAM Engine:

Omnisphere utilizes the Spectrasonics STEAM Engine, which stands for Streaming Technology for Enhanced Audio Manipulation. This engine facilitates the seamless streaming of high-quality samples and allows for real-time synthesis and modulation.

Omnisphere 2.8 Features

• Presently incorporates more than 14,000 moving sounds for a wide range of music creation
• Weighty Equipment Synth Coordination permits involved control of Omnisphere
• Sound Import – Utilize your own sound record as a soundsource
• Cutting edge Arpeggiator with numerous novel elements
• North of 500 DSP Waveforms for the Synth Oscillator
• Sound Match™ highlight immediately finds any connected sounds in the library
• Equipment Library with unmistakable ‘exemplary simple’ flavor
• Strong Granular Union for astounding changes
• 58 staggering FX Units, which are completely coordinated and can be tweaked
• Innovative “Psychoacoustic” sounds from the famous Spectrasonics sound plan group
• Sound Lock™ highlight gives perpetual valuable varieties by locking sound perspectives while perusing
• Wavetable Blend – Every waveform is a Transforming Wavetable
• Circle round movement interface permits vastly moving varieties
• More profound FM/Ring Tweak capacities for forceful tones
• Double Channel engineering remembers in excess of 34 Channel calculations for series or equal
• Execution arranged Live Mode considers consistent fix layering on the fly
• Flex-Mod™ tweak framework permits strong, secluded style grid steering
• Stack Mode interface takes into account complex fix layering, parts, and crossfades
• Up to 20 oscillators for every fix can be either DSP synth or test based
• High Goal resizable Point of interaction with “Zooming” into more profound blend levels
• Polyphonic Tone Moving/Pulverizing, Waveshaping and Decrease
• Eight unlimited LFOs per fix, with synchronizing and complex waveforms
• Twelve Envelopes with both straightforward ADSR-style or progressed multi-breakpoint interfaces
• Simple Sound/Venture Sharing for teammates and outsider libraries
• Test based soundsources can be handled with union highlights
• Independent application with Stream Capture™ recording highlight
…also, a whole lot more!